# Source Sprite Inventory

Total files: 35

| Category | Count | Files |
|----------|-------|-------|
| tanks | 3 | `imgTanks.bmp`, `imgTurretBase.bmp`, `imgTurretHead.bmp` |
| buildings | 3 | `imgBuildings.bmp`, `imgBuildIcons.bmp`, `imgDemolish.bmp` |
| terrain | 3 | `imgGround.bmp`, `imgRocks.bmp`, `imgLava.bmp` |
| projectiles | 4 | `imgMuzzleFlash.bmp`, `imgLExplosion.bmp`, `imgSExplosion.bmp`, `imgSmoke.bmp` |
| ui | 22 | `imgInterface.bmp`, `imgInterfaceBottom.bmp`, `imgInventorySelection.bmp`, `imgHealth.bmp`, `imgMoneyBox.bmp`, `imgMoneyUp.bmp`, `imgMoneyDown.bmp`, `imgPopulation.bmp`, `imgResearch.bmp`, `imgResearchComplete.bmp`, `imgCompany.bmp`, `imgBtnStaff.bmp`, `imgArrows.bmp`, `imgArrowsRed.bmp`, `imgCursor.bmp`, `imgMiniMapColors.bmp`, `imgRadarColors.bmp`, `imgnumbers.bmp`, `imgBlackNumbers.bmp`, `imgBCLogo.bmp`, `imgloading.bmp`, `imgStar.bmp` |

## Format

All source sprites are BMP format with color-key transparency (magenta).
Sprite sheets contain multiple frames arranged in grids.

## Original Dimensions (from Deceth source)

- Tank sprites: 48×48 per frame
- Building sprites: 144×144 per tile
- Item sprites: 48×48 per frame
- Terrain tiles: 48×48 (rocks/lava), 128×128 (ground)
